Senko: leading with high speed from the front, must attack 800m - 400m before the finish.
Mak: sprinting past from second place.
Makuri: passing from behind in the final straight, (2nd sometimes also 3rd in line), must not attack any earlier than about 300m before the finish.
Oikomi: coming out from behind the leaders back wheel to win. (3rd sometimes also 4th wheel), must not attack any earlier than about 150m before the finish.
Penalties for dangerous and illegal moves:
Shikaku: means to disqualify from a particular race for a technical reason, such as riding below the lower line for too long.
Juushu: a serious warning and a fine.
Soocho: merely a small fine.
Found here: Japanese Keirin - Sprinting across culture
Keirin school timelaps
‘The Japanese Touch’
An article about the 3-Rensho framebuilder Yoshi Konno.
Ted James (Super Ted) welding dropouts for the ESB frame.
(Image via Jonathan Winstone)
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